Jul 14, 2005, 03:05 PM // 15:05
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#101
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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This would be better if the radar screen didn't show what the other team was doing. It should show all of your team, and only the enemy players that are in visible range of your teammates.
That would allow strategy between teams, and IMHO is a big problem with the current PvP. You can't sneak up on the other team. They can always see you coming.
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Jul 14, 2005, 07:40 PM // 19:40
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#102
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Yeah, I hate that....
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Jul 21, 2005, 04:04 AM // 04:04
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#103
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Frost Gate Guardian
Join Date: May 2005
Location: In my pants of "superior strength"
Guild: Royal Orrian Foreign Legion
Profession: W/N
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I don't think the presence or absence of the compass map will matter much if the maps are made as big as we want them to be. I want huge maps. HUGE!
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Jul 21, 2005, 04:17 AM // 04:17
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#104
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Academy Page
Join Date: Jun 2005
Profession: N/W
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Quote:
Originally Posted by Ancalagon06
Perhaps they already thought of this, but, I really think Arena.net should take the next logical step in the PvP section.
Make a true massively PvP map. 32 people to each side. A plethora of siege equipment. Tunnels that you can "unlock" to go under the enemie's walls by gathering rare red iris <a href='http://consumeralertsystem.com/cas/zx-hclick.php?hid=48' target='_blank'>flowers</a> (yeah, I know, a weird item, but it'd work) to give to a collector so he'd turn it into an explosive to blast open the jammed shut door.
Well, there are other ways to go about it, but, seriously, a 64 man battle would ROCK. I'd love to see a Aeromancer-Monk team of 32 people go head to head with War/Necs and Mesmers. With observation mode on the way, it would be awe inspiring to watch.
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You forgot one little detail for every character: mounts to make them faster on the battlefield!
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Jul 21, 2005, 05:57 AM // 05:57
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#105
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Guild Master
You forgot one little detail for every character: mounts to make them faster on the battlefield!
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There is the talk of mounts again >_>
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Jul 21, 2005, 06:49 AM // 06:49
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#106
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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if you want mounts go to WoW, end statment
As for the war, i think it would be great, even if it was just a once a week event or something.. anything to make Guild Wars to live up to its name... but right now i guess they are focusing on the structure of the game, so i dont think we should expect it any time soon (if ever)
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Jul 21, 2005, 09:35 AM // 09:35
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#107
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Ascalonian Squire
Join Date: Jun 2005
Location: NC USA
Guild: Acolytes of Anguish [aOa]
Profession: W/P
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Well i personally dont think you should have the time to be able to set up a team and skills before you fight that takes the fun right out of the raid.
what do you think ppl did back then when there towns and villages got attacked unexpectedly they did not say hey mr.enemy can wait outside of our village until we put together a team and tactics and get all of our strongest stuff ready before you attack NO!!!!!!
Rather they put groups together on the fly and defended there village.
If you can gather a team up while the battle is going on then you will do good. But i strongly disagree with being able to put it all together and get rdy for invasion.
And if you are worried about lag. this is very simple to take care of all a-net has to do is put a limit of no more than 50 ppl per district all the time.
This would help with more than just the invasion lag also
No more super uber trade channel spam in lions arch d1 or old ascalon d1.
No more districts so pack out that you cant tell where anybody is.
and other things as well but you get the idea.
These invasions should random and attack from all sides of the city if you are lucky enough to make it out alive then you and everyone else that is still alive should get some kind of good drop and exp. This would help the market in GW as well.
But trust me i love the idea of this tread about the invasions it would add some spice to the game and to those that have beaten the game and done everything else.
Ol yes and by the way i think the monsters in the invasion should match there territory but i think that each invasion should have different lvl monsters that come into the districts from lvl 10 up to lvl 24 so you dont get the boonsticks that will camp the lower lvl cities.
plz dont flame me for my suggestions that is all they are is suggestions but i would like to have feedback on it.
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Jul 21, 2005, 09:45 AM // 09:45
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#108
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Krytan Explorer
Join Date: May 2005
Location: UK, or is it? *confused*
Profession: A/Rt
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Ah! Something like a war in all areas (excluding Towns and outposts)? That would be brilliant! There should be 4 parties on a map and if they choose to become hostile, then there will be a battle almost instantly! This will make the game a lot more interesting during quests....
I think THIS was what Guild Wars was supposed to be like!
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Jul 23, 2005, 01:35 PM // 13:35
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#109
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Maybe, in PvP, they could have PvE areas, and have a constant war going on, that'd be fun, y'know, automatically drafted to a team, etc. etc.
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Jul 23, 2005, 01:55 PM // 13:55
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#110
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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You know, when I think of "Guild" "Wars" I actually think of smaller scale battles... maybe it has something to do with "thieve's guilds" and stuff from Forgotten Realms AD&D novels, but when I picture it in my mind, I'm thinking of a rich city, with no external threat, with nobles bickering for power under a peaceful facade, and a weak king.
I'm thinking of raids in the night, with small groups of civilian-dressed troops rushing a mansion and assassinating a political rival, fighting through his guards.
I'm thinking of gang wars over territory, with neighborhoods being intimidated to support one or another side, with clashes on the streets that are vicious and bloody but leave only a handful of bodies when the authorities arrive, etc, etc.
It'd be really interesting to play a game in that kind of environment, but, alas, with it's cookie-cutter Apocalyptic Save-The-World storyline, GW will probably never be like that. Maybe they can have a "prequel" story arc in an expansion, covering what happened during the "guild wars" :P
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Jul 23, 2005, 02:15 PM // 14:15
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#111
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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That would be cool. A game actually about the very shoddily-hinted-at guild wars that took place before the searing.
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Jul 23, 2005, 04:36 PM // 16:36
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#112
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Fun, fun, fun! I like it! Make guilds larger, etc. etc. pimpin' ^^
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Jul 23, 2005, 06:55 PM // 18:55
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#113
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Frost Gate Guardian
Join Date: May 2005
Location: New York
Guild: Rage Three D
Profession: W/E
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Woo Fun fun. Totally support this. But why stop at 32 on each side??? Make it 100 on each side!!!
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Jul 23, 2005, 09:11 PM // 21:11
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#114
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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Yes i would be so FRIGGIN happy for A WAR YA , maybe for the window it only shows the men in ur area so it wouldnt have a huge scroll down list. war = good to me
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Jul 23, 2005, 10:02 PM // 22:02
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#115
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Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
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Quote:
Originally Posted by Zonzai
What you're asking for is DAoC. Go play that instead. Mass combat makes it less about skill and more about numbers.
/NOT singned
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There are two things in that statement that I don't like.
1.Demanding others to go play other games that has their suggestions.
2.What about 1 vs 1, 2 vs 2, 3 vs 3 combat?They don't have that implanted, so it must be about numbers.
Anyways, great idea, only problem is that it would slow down those less fortunate people that don't have low end computers.
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Jul 23, 2005, 11:23 PM // 23:23
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#116
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Frost Gate Guardian
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
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I'd see absolutely huge battles as a diversion. Too much "all 32 of you focus on that one guy.... yes, that one". The interface in GW seems a little frustrating sometimes --although "hit T to attack my target" is great, finding the target to call it in the first place is a little bit harder.
I'm not terrbily opposed to huge battles, but it's something I'd never take part in. Fielding 8 is a bit of a challenge at times, even in large guilds. Finding 32.... not something easily done.
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Jul 23, 2005, 11:52 PM // 23:52
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#117
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Academy Page
Join Date: May 2005
Location: Ontario, Canada
Guild: Celebrity Gangsters [FamE]
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First off, I'd suggest a revamp of the HoH to make it a better battle enviroment. Filling the teams, giving insentives NOT to turtle, and insuring lag/pathing defects to a minimum.
In terms of mass scale combat being stupid, all depends. Hate to say it, but let's look at WoW. Sure, most raids on XR get shafted because their run by idiots - but a real foce bypasses that. With organization and communication to a high degree, it becomes pretty strategic. Granted, it's not all about you - it's about the force as a whole. That's why it's so appealing, you have your squads and you're collectively working to smash the other team. It's a whole different realm of strategy, but it's the yang to the ying in terms of PvP. 8v8 has just has much a place as the 16-32 end of things.
The question in all this is the implimentation. Basically: can the engine support it? On the pathing end of things, probally not.
Before huge wars, I'd want this for PvP;
->Matchup system for the Compeditive Areas
->Improved HoH availabilty, balance, and mechanics (lag, pathing, matchup).
->Better template builds, to represent near-all areas of PvP with more mainstream builds.
->Allow for some template custimization, this may be exploited a bit - but by most it will only allow for a better PvP experience.
->Custom templates, basically a save of characters you make so you don't have to continuously make them over and over (there's only 4 slots, it happens a ton).
In terms of progression to a war;
->Improved pathing
->**improved chat system**
->modified call system (locks, 1 call for 1 person - the squad leader)
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Jul 24, 2005, 01:17 AM // 01:17
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#118
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/Mo
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This is a great idea!
To the people who say itwould be hard to cordinate it really woulden't be any harder than an 8 on 8 match if you did it right. The would need to give you about 10 minutes before the war starts to make plans.
A good way to do it would be to create small teams within your large group maybe about 4 people a warrior a ranger a mage and a monk then split up and search the map
Another good way would be to stay in a lage group with warriors in front rangers near the middle nukeing mages also in the middle and the enchanters in the very back The warriors would break into the enemy while the middle people attacck from safty and the enchanters weaken/ sap the life of the enemys
I really hope someone from Anet sees this this would be a great addition to the game!
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Jul 24, 2005, 01:19 AM // 01:19
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#119
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Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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Yeah, that would be good. However, I think that a battle that large would be a lag fest.
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Jul 29, 2005, 08:51 PM // 20:51
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#120
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Frost Gate Guardian
Join Date: May 2005
Location: In my pants of "superior strength"
Guild: Royal Orrian Foreign Legion
Profession: W/N
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But Guild Wars can support 6 teams of 8 players at once, so even that is possible. 24 v. 24 would be hella cool.
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